108 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
---
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categories:
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  - Programming Languages
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tags:
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  - backend
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  - node-js
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---
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# Node.js `events` module
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In most cases you won't interact with the `events` module directly since other
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modules and third-party modules are abstractions on top of it. For instance the
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`http` module is using events under the hood to handle requests and responses.
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Another way of putting this is to say that all events in Node inherit from the
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`EventEmitter` constructor, which is the class you instantiate to create a new
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event. At bottom everything in Node is an event with a callback, created via
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event emitters.
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Because Node's runtime is
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[event-driven](/Programming_Languages/NodeJS/Architecture/Event_loop.md), it is
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event-emitter cycles that are being processed by the Event Loop, although you
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may know them as `fs` or `http` (etc) events. The call stack that the Event Loop
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works through is just a series of event emissions and their associated
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callbacks.
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## Event Emitters
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- All objects that emit events are instances of the `EventEmitter` class. This
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  object exposes an `eventEmitter.on()` function that allows one or more
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  functions to be attached to named events emitted by the object.
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- These functions are **listeners** of the emitter.
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## Basic syntax
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```js
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const EventEmitter = require("events"); // import the module
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// Raise an event
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const emitter = new EventEmitter("messageLogged");
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// Register a listener
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emitter.on("messagedLogged", function () {
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  console.log("The listener was called.");
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});
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```
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- If we ran this file, we would see `The listener was called` logged to the
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  console.
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- Without a listener (similar to a subscriber in Angular) nothing happens.
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- When the emission occurs the emitter works _synchronously_ through each
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  listener function that is attached to it.
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## Event arguments
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- Typically we would not just emit a string, we would attach an object to the
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  emitter to pass more useful data. This data is called an **Event Argument**.
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- Refactoring the previous example:
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```js
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// Raise an event
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const emitter = new EventEmitter("messageLogged", function (eventArg) {
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  console.log("Listener called", eventArg);
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});
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// Register a listener
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emitter.on("messagedLogged", { id: 1, url: "http://www.example.com" });
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```
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## Extending the `EventEmitter` class
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- It's not best practice to call the EventEmitter class directly in `app.js`. If
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  we want to use the capabilities of the class we should create our own module
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  that extends `EventEmitter`, inheriting its functionality with specific
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  additional features that we want to add.
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- So, refactoring the previous example:
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```js
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// File: Logger.js
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const EventEmitter = require("events");
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class Logger extends EventEmitter {
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  log(message) {
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    console.log(message);
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    this.emit("messageLogged", { id: 1, url: "http://www.example.com" });
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  }
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}
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```
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_The `this` in the `log` method refers to the properties and methods of
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`EventEmitter` which we have extended._
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- We also need to refactor our listener code within `app.js` so that it calls
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  the extended class rather than the `EventEmitter` class directly:
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```js
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// File app.js
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const Logger = require('./Logger')
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const logger = new Logger()
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logger.on('messageLogged', function(eventArg){
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	console.log('Listener called', eventArg)
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}
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logger.log('message')
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```
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