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		|  | @ -3,6 +3,8 @@ tags: | |||
|   - theorems | ||||
| --- | ||||
| 
 | ||||
| # Additive inverse property | ||||
| 
 | ||||
| **Let $a$ represent any member of $\mathbb{Z}$. Then there is a unique member of | ||||
| $\mathbb{Z}$ $-a$ such that:** | ||||
| 
 | ||||
|  |  | |||
|  | @ -2,6 +2,8 @@ | |||
| tags: [algebra] | ||||
| --- | ||||
| 
 | ||||
| # Algebra key terms | ||||
| 
 | ||||
| - **Variable** | ||||
|   - A symbol that stands for a value which may vary | ||||
| - **Equation** | ||||
|  |  | |||
|  | @ -4,6 +4,8 @@ tags: | |||
|   - theorems | ||||
| --- | ||||
| 
 | ||||
| # Axioms of set theory | ||||
| 
 | ||||
| The basic notions of set theory are defined in | ||||
| [Basic properties of sets](Basic%20properties%20of%20sets.md). There we | ||||
| introduced a formal syntax that will be utilised to define the axioms. For easy | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ tags: | |||
|   - set-theory | ||||
| --- | ||||
| 
 | ||||
| # Basic properties of sets | ||||
| 
 | ||||
| ## Set theory | ||||
| 
 | ||||
| Set theory is a sub-discipline of both mathematics and formal logic. In | ||||
|  |  | |||
|  | @ -4,6 +4,8 @@ tags: | |||
|   - logic | ||||
| --- | ||||
| 
 | ||||
| # Conjunction Introduction | ||||
| 
 | ||||
| If two conjuncts have each been independently derived then they can be | ||||
| conjoined. Also known more simply as _Conjunction_ | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,11 +1,12 @@ | |||
| --- | ||||
| id: h7f8 | ||||
| tags: | ||||
|   - disks | ||||
|   - Linux | ||||
| created: Monday, May 06, 2024 | ||||
| --- | ||||
| 
 | ||||
| # Creating a Linux partition table | ||||
| 
 | ||||
| ## Creating a partition table | ||||
| 
 | ||||
| To demonstrate the process of partitioning a harddrive I am going to repartition | ||||
|  |  | |||
|  | @ -3,7 +3,7 @@ tags: [memory, hardware] | |||
| created: Friday, July 12, 2024 | ||||
| --- | ||||
| 
 | ||||
| # DRAM_and_SRAM_memory | ||||
| # DRAM and SRAM memory | ||||
| 
 | ||||
| There are two types of RAM memory: [SRAM and DRAM](./DRAM_and_SRAM_memory.md). | ||||
| 
 | ||||
|  |  | |||
|  | @ -6,7 +6,7 @@ tags: | |||
| created: Saturday, March 30, 2024 | ||||
| --- | ||||
| 
 | ||||
| # Docker_CLI | ||||
| # Docker CLI | ||||
| 
 | ||||
| ```sh | ||||
| # List images | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ tags: | |||
|   - shell | ||||
| --- | ||||
| 
 | ||||
| # Environmental and shell variables | ||||
| 
 | ||||
| ## Important! | ||||
| 
 | ||||
| To understand the difference between environmental and shell variables know | ||||
|  | @ -43,8 +45,7 @@ spawned instances? Is this even possible or do they die on `exit` . | |||
| - The environment is an area that the shell builds every time that it starts a | ||||
|   session. It contains variables that define system properties. | ||||
| 
 | ||||
| - Every time a | ||||
|   [shell session](Shell-sessions-e6dd743dec1d4fe3b1ee672c8f9731f6) | ||||
| - Every time a [shell session](Shell-sessions-e6dd743dec1d4fe3b1ee672c8f9731f6) | ||||
|   spawns, a process takes place to gather and compile information that should be | ||||
|   available to the shell process and its child processes. It obtains the data | ||||
|   for these settings from a variety of different files and settings on the | ||||
|  |  | |||
|  | @ -2,7 +2,7 @@ | |||
| tags: [algebra] | ||||
| --- | ||||
| 
 | ||||
| ## Equivalent equations | ||||
| # Equivalent equations | ||||
| 
 | ||||
| > Two equations are equivalent if they have the same | ||||
| > [solution](Algebra%20key%20terms.md#678811) set. | ||||
|  | @ -30,11 +30,16 @@ of the $=$ symbol). Adding or subtracting the same quantity from both sides | |||
| 
 | ||||
| ### Demonstration with addition | ||||
| 
 | ||||
| $$ x - 4 = 3 | ||||
| $$ | ||||
| x - 4 = 3 | ||||
| $$ | ||||
| 
 | ||||
| The [solution](Algebra%20key%20terms.md#678811) to this equation is $7$ | ||||
| $$ x - | ||||
| 4 (+4) = 3 (+ 4) $$ | ||||
| 
 | ||||
| $$ | ||||
| x - | ||||
| 4 (+4) = 3 (+ 4) | ||||
| $$ | ||||
| 
 | ||||
| Here we have added $4$ to each side of the equation. If $x = 7$ then: | ||||
| 
 | ||||
|  | @ -46,11 +51,16 @@ $$ 3 + 4 = 7 $$ | |||
| 
 | ||||
| ### Demonstration with subtraction | ||||
| 
 | ||||
| $$ x + 4 = 9 | ||||
| $$ | ||||
| x + 4 = 9 | ||||
| $$ | ||||
| 
 | ||||
| The [solution](Algebra%20key%20terms.md#678811) to this equation is $5$. | ||||
| $$ x + | ||||
| 4 (-4) = 9(-4) $$ | ||||
| 
 | ||||
| $$ | ||||
| x + | ||||
| 4 (-4) = 9(-4) | ||||
| $$ | ||||
| 
 | ||||
| Here we have subtracted $4$ from each side of the equation. If $x = 5$ then: | ||||
| 
 | ||||
|  | @ -62,8 +72,9 @@ $$ 9 - 4 = 5 $$ | |||
| 
 | ||||
| ### Demonstration with multiplication | ||||
| 
 | ||||
| $$x \cdot 2 = 10  $$ | ||||
| The [solution](Algebra%20key%20terms.md#678811) to this equation is $5$. | ||||
| $$x \cdot 2 = 10  $$ The [solution](Algebra%20key%20terms.md#678811) to this | ||||
| equation is $5$. | ||||
| 
 | ||||
| $$ | ||||
| (x \cdot 2) \cdot 3 = 10 \cdot 3 $$ Here we have multiplied each side of the | ||||
| equation by $3$. If $x =5$ then | ||||
|  | @ -78,7 +89,12 @@ The [solution](Algebra%20key%20terms.md#678811) to this equation is $6$. | |||
| $$\frac{x | ||||
| \cdot 3}{3} = \frac{18}{3} | ||||
| $$ | ||||
| 
 | ||||
| Here we have divided each side of the equation by $3$. If $x$ is 6, then | ||||
| $$\frac{6 | ||||
| \cdot 3}{3} = 6$$ | ||||
| 
 | ||||
| $$ | ||||
| \frac{6 | ||||
| \cdot 3}{3} = 6 | ||||
| $$ | ||||
| 
 | ||||
| $$\frac{18}{3} = 6 $$ | ||||
|  |  | |||
|  | @ -4,6 +4,8 @@ tags: | |||
|   - fractions | ||||
| --- | ||||
| 
 | ||||
| # Equivalent fractions | ||||
| 
 | ||||
| Two fractions are equivalent if they represent the same value. To begin with we | ||||
| can represent this visually: | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,6 +4,8 @@ tags: | |||
|   - fractions | ||||
| --- | ||||
| 
 | ||||
| # Expressing whole numbers as fractions | ||||
| 
 | ||||
| Being asked to express a natural number as a fraction seems confusing at first | ||||
| but you need to just know that for any whole number $n$, you express it as a | ||||
| fraction with $\frac{n}{1}$. | ||||
|  |  | |||
|  | @ -3,7 +3,7 @@ tags: | |||
|   - prealgebra | ||||
| --- | ||||
| 
 | ||||
| ## Factors and divisors | ||||
| # Factors and divisors | ||||
| 
 | ||||
| The terms **factor** and **divisor** are used interchangeably. They are | ||||
| different ways of expressing the same mathematical truth and this is because of | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ tags: | |||
|   - prealgebra | ||||
| --- | ||||
| 
 | ||||
| # Formal conventions | ||||
| 
 | ||||
| ## Grouping symbols | ||||
| 
 | ||||
| We use parentheses to delimit the part of an expression we want evaluated first. | ||||
|  | @ -14,8 +16,10 @@ grouping symbols first, | |||
| We only write one equals sign per line. For example, if we are resolving | ||||
| parentheses: | ||||
| 
 | ||||
| $$ \begin{equation} \begin{split} 2 + \[3 + (4+5)\] = 2 + \[3 +9\] \\ = 2 + 12 | ||||
| \\ = 14 \end{split} \end{equation} $$ | ||||
| $$ | ||||
| \begin{equation} \begin{split} 2 + \[3 + (4+5)\] = 2 + \[3 +9\] \\ = 2 + 12 | ||||
| \\ = 14 \end{split} \end{equation} | ||||
| $$ | ||||
| 
 | ||||
| We call parentheses (`()`), brackets (`[]`) and braces `{}`) grouping symbols. | ||||
| When groupings (say parentheses) are used, the expression inside any pair of | ||||
|  |  | |||
|  | @ -4,6 +4,8 @@ tags: | |||
|   - theorems | ||||
| --- | ||||
| 
 | ||||
| # Fundamental Theorem of Arithmetic | ||||
| 
 | ||||
| > Every integer greater than one is either a prime number itself or is product | ||||
| > of a unique combination of primes. | ||||
| 
 | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ tags: | |||
|   - REST | ||||
| --- | ||||
| 
 | ||||
| # HTTP request types | ||||
| 
 | ||||
| ## GET | ||||
| 
 | ||||
| - Get data | ||||
|  |  | |||
|  | @ -4,6 +4,8 @@ tags: | |||
|   - fractions | ||||
| --- | ||||
| 
 | ||||
| # Increasing fractions to their highest terms | ||||
| 
 | ||||
| Given the equivalence between factors and divisors we can increase fractions to | ||||
| higher terms in a very similar way to when we reduce fractions. In the latter | ||||
| case we are dividing by divisors to reduce. In the former, we are multiplying by | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ tags: | |||
|   - shell | ||||
| --- | ||||
| 
 | ||||
| # Introduction to the Unix shell | ||||
| 
 | ||||
| ## Unix based systems | ||||
| 
 | ||||
| Many operating systems are based on the UNIX software architecture. macOS/OSX | ||||
|  |  | |||
|  | @ -3,17 +3,24 @@ tags: | |||
|   - prealgebra | ||||
| --- | ||||
| 
 | ||||
| # Inversion of operators | ||||
| 
 | ||||
| ## Addition, subtraction | ||||
| 
 | ||||
| Addition is the inverse of subtraction: $$(x - a) + a = x$$ $$ (6 - 2) + 2 = 6 | ||||
| 
 | ||||
| $$ | ||||
| 
 | ||||
| Subtraction is the inverse of addition: $$(x + a) - a = x$$ $$ (3 + 2) - 2 = 3$$ | ||||
| 
 | ||||
| Division is the inverse of multiplication $$ \frac{a \cdot x}{a} = x$$ | ||||
| $$ \frac{6 | ||||
| \cdot 3}{6} = 3$$ | ||||
| \cdot 3}{6} = 3 | ||||
| $$ | ||||
| 
 | ||||
| Multiplication is the inverse of division $$ a \cdot \frac{x}{a} = x$$ | ||||
| $$ 2 \cdot | ||||
| \frac{8}{2} = 8$$ | ||||
| 
 | ||||
| $$ | ||||
| 2 \cdot | ||||
| \frac{8}{2} = 8 | ||||
| $$ | ||||
|  |  | |||
|  | @ -4,7 +4,7 @@ tags: [python, shell] | |||
| created: Monday, April 29, 2024 | ||||
| --- | ||||
| 
 | ||||
| # Invoking the shell_in_Python | ||||
| # Invoking the shell in Python | ||||
| 
 | ||||
| ```py | ||||
| import subprocess | ||||
|  |  | |||
|  | @ -4,6 +4,8 @@ tags: | |||
|   - procedural | ||||
| --- | ||||
| 
 | ||||
| # Killing processes | ||||
| 
 | ||||
| ## Kill a process running on a port | ||||
| 
 | ||||
| For example a local server. | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ tags: | |||
|   - shell | ||||
| --- | ||||
| 
 | ||||
| # Listing and navigating directories in the shell | ||||
| 
 | ||||
| ## Listing options | ||||
| 
 | ||||
| Obviously we know that in order to list the files and sub-directories in our | ||||
|  |  | |||
|  | @ -3,7 +3,7 @@ tags: [computer-history, memory] | |||
| created: Friday, September 27, 2024 | ||||
| --- | ||||
| 
 | ||||
| # Magnetic_core_memory | ||||
| # Magnetic core memory | ||||
| 
 | ||||
|  | ||||
| 
 | ||||
|  |  | |||
|  | @ -3,7 +3,7 @@ tags: [computer-history] | |||
| created: Friday, September 27, 2024 | ||||
| --- | ||||
| 
 | ||||
| # Mainframe_computers | ||||
| # Mainframe computers | ||||
| 
 | ||||
| A mainframe computer, also known as a "big iron" is a high performance computer | ||||
| used for resource-intensive tasks that require greater security and availability | ||||
|  |  | |||
|  | @ -3,7 +3,7 @@ tags: ["question"] | |||
| created: Thursday, August 01, 2024 | ||||
| --- | ||||
| 
 | ||||
| # Memory_versus_processor | ||||
| # Memory versus processor | ||||
| 
 | ||||
| > Would a more powerful processor with average or reduced memory capacity | ||||
| > perform better than, equal to, or less than a less powerful processor with | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ tags: | |||
|   - node-js | ||||
| --- | ||||
| 
 | ||||
| # Module wrapping at runtime in NodeJS | ||||
| 
 | ||||
| ## The Module Wrapper Function | ||||
| 
 | ||||
| When Node runs each of our module files are wrapped within an | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ tags: | |||
|   - prealgebra | ||||
| --- | ||||
| 
 | ||||
| # Natural numbers | ||||
| 
 | ||||
| ## The set of natural numbers | ||||
| 
 | ||||
| $$ \mathbb{N} = {1, 2, 3, ...} $$ | ||||
|  |  | |||
|  | @ -2,6 +2,8 @@ | |||
| tags: [algebra, exponents] | ||||
| --- | ||||
| 
 | ||||
| # Negative exponents | ||||
| 
 | ||||
| When calculating the exponents of a negative number the answer will always will | ||||
| be positive: | ||||
| 
 | ||||
|  |  | |||
|  | @ -3,7 +3,7 @@ tags: [networks, hardware] | |||
| created: Tuesday, August 06, 2024 | ||||
| --- | ||||
| 
 | ||||
| # Network_card | ||||
| # Network card | ||||
| 
 | ||||
| The network card (technically know as the Network Interface Card (NIC)) or | ||||
| _network adapter_ is the hardware device that allows a computer to connect to a | ||||
|  |  | |||
|  | @ -3,7 +3,7 @@ tags: [networks] | |||
| created: Saturday, August 03, 2024 | ||||
| --- | ||||
| 
 | ||||
| # Network_hosts | ||||
| # Network hosts | ||||
| 
 | ||||
| A network **host** or **node** is a single computing device attached to a | ||||
|  | ||||
|  |  | |||
|  | @ -1,10 +1,9 @@ | |||
| --- | ||||
| id: 5043 | ||||
| tags: [node-js] | ||||
| created: Friday, April 26, 2024 | ||||
| --- | ||||
| 
 | ||||
| # NodeJS_scripts | ||||
| # NodeJS scripts | ||||
| 
 | ||||
| If we want to use NodeJS as a scripting language without going to the trouble of | ||||
| setting up an NPM-based development environment, we can use the following | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ tags: | |||
|   - prealgebra | ||||
| --- | ||||
| 
 | ||||
| # Order of operations | ||||
| 
 | ||||
| 1. Evaluate expressions in **parentheses** | ||||
| 1. Evaluate **exponents** | ||||
| 1. Evaluate **multiplications and divisions** from left to right in the order | ||||
|  |  | |||
|  | @ -4,7 +4,7 @@ tags: | |||
|   - number-theory | ||||
| --- | ||||
| 
 | ||||
| ### Prime factorisation | ||||
| # Prime factorisation | ||||
| 
 | ||||
| Prime factorisation is the activity of expressing a composite number as the | ||||
| unique product of [prime numbers](Primes%20and%20composites.md). There are two | ||||
|  | @ -17,8 +17,8 @@ main approaches to this: | |||
| > $n$. We then repeat this process with the resulting factors working | ||||
| > recursively until the numbers we are left with are primes. | ||||
| 
 | ||||
|  | ||||
| _The prime factors of 27 are 2, 3, 3_ | ||||
|  _The | ||||
| prime factors of 27 are 2, 3, 3_ | ||||
| 
 | ||||
| it doesn't matter which products we choose as the interim factors, we should | ||||
| always reach the same outcome: | ||||
|  |  | |||
|  | @ -4,7 +4,7 @@ tags: | |||
|   - number-theory | ||||
| --- | ||||
| 
 | ||||
| ## Prime and composite numbers | ||||
| # Prime and composite numbers | ||||
| 
 | ||||
| Definition of a **prime number**: | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,58 +0,0 @@ | |||
| --- | ||||
| id: rmvm | ||||
| tags: [computer-architecture, memory] | ||||
| created: Monday, June 24, 2024 | ||||
| --- | ||||
| 
 | ||||
| # ROM versus disk loading | ||||
| 
 | ||||
| I will explore the concept via the practical examples of cartridge-based and | ||||
| disk-based video games console. | ||||
| 
 | ||||
| When you insert a disk into an Xbox, the game data is typically read from the | ||||
| disk and transferred into the console's memory by the OS. If the game is | ||||
| installed to the hard drive, this initially involves transferring substantial | ||||
| amounts of data to speed up future access. When you insert a cartridge into a | ||||
| console like the SNES, the data is not transferred in the same way. Instead, the | ||||
| cartridge contains a ROM chip that, when inserted, integrates directly with the | ||||
| motherboard. From the operating system’s point of view, this ROM chip behaves as | ||||
| an extension of the system’s memory architecture. | ||||
| 
 | ||||
| The primary advantage of a ROM-based game is significantly reduced latency. The | ||||
| game data can be accessed as rapidly as any other data moving along the buses of | ||||
| the motherboard. With a disk, the data must first be read into a buffer and then | ||||
| transferred to a memory address where it can be accessed by the CPU. | ||||
| 
 | ||||
| With a ROM, while the console CPU still uses its own RAM to run the game | ||||
| (similar to disk-based systems), the game data on the ROM can be loaded into | ||||
| this RAM more quickly because it is directly attached to the motherboard. This | ||||
| makes the ROM cartridge effectively a fast, directly connected storage device. | ||||
| 
 | ||||
| However, despite its speed, the limitation of a ROM cartridge is its storage | ||||
| capacity—it can hold only as much data as the chip can accommodate. In contrast, | ||||
| a disk can store much more data. This larger storage capacity allows not just | ||||
| for bigger and more complex games but also for the possibility of expanding the | ||||
| game through additional data downloaded to the console's hard drive. Such | ||||
| expansions or patches represent additional data from the console’s storage that, | ||||
| combined with the original disk data, are synthesized in memory at runtime for | ||||
| enhanced or updated gameplay experiences. | ||||
| 
 | ||||
| (Note however that modern cartridge-based consoles like the Nintendo Switch can | ||||
| also combine ROM-data with expanded data from the console HDD, sourced from the | ||||
| internet.) | ||||
| 
 | ||||
| Both disks and ROMs are forms of static storage in the context of a game | ||||
| console. While disks can technically be overwritten with new data, in practice, | ||||
| manufacturers implement various locks and protections to prevent this. Any | ||||
| changes or additions to the game, such as patches or expansions, are not written | ||||
| back to the original disk. Instead, these updates are stored on the console's | ||||
| hard drive. | ||||
| 
 | ||||
| Therefore, if you download an expansion for a game on your Xbox, the original | ||||
| disk remains unchanged as when you first purchased it. Consequently, if you were | ||||
| to take that disk and load it on another Xbox, it would not include any of the | ||||
| expansions or updates. The game would function in its original form, as the | ||||
| additional content and updates reside solely on the hard drive of the first | ||||
| console where they were downloaded. | ||||
| 
 | ||||
| ## Related notes | ||||
|  | @ -9,22 +9,50 @@ created: Monday, June 24, 2024 | |||
| I will explore the concept via the practical examples of cartridge-based and | ||||
| disk-based video games console. | ||||
| 
 | ||||
| When you insert a disk into an XBox, the game data is transferred from the disk | ||||
| into the console's memory by the OS. When you insert a cartridge into a SNES, | ||||
| there is no transferral of data. The game data is stored on a chip and this chip | ||||
| is attached to the motherboard. From the point of view of the OS, it is just | ||||
| another chip along with the others that comprise the motherboard. | ||||
| When you insert a disk into an Xbox, the game data is typically read from the | ||||
| disk and transferred into the console's memory by the OS. If the game is | ||||
| installed to the hard drive, this initially involves transferring substantial | ||||
| amounts of data to speed up future access. When you insert a cartridge into a | ||||
| console like the SNES, the data is not transferred in the same way. Instead, the | ||||
| cartridge contains a ROM chip that, when inserted, integrates directly with the | ||||
| motherboard. From the operating system’s point of view, this ROM chip behaves as | ||||
| an extension of the system’s memory architecture. | ||||
| 
 | ||||
| The chief advantage with a ROM game is that the latency is greatly reduced. The | ||||
| game data can be accessed as rapidly as any other data travelling along the | ||||
| busses of the motherboard. With a disk, the bytes have to be transferred in a | ||||
| buffer from the disk into a memory address and from there, accessed by the CPU. | ||||
| The primary advantage of a ROM-based game is significantly reduced latency. The | ||||
| game data can be accessed as rapidly as any other data moving along the buses of | ||||
| the motherboard. With a disk, the data must first be read into a buffer and then | ||||
| transferred to a memory address where it can be accessed by the CPU. | ||||
| 
 | ||||
| With a ROM, the console CPU still uses its own memory to run the game (as with | ||||
| disk-based consoles), it is just that the game data on the ROM can be loaded | ||||
| into memory quicker because it is attached to the motherboard. | ||||
| With a ROM, while the console CPU still uses its own RAM to run the game | ||||
| (similar to disk-based systems), the game data on the ROM can be loaded into | ||||
| this RAM more quickly because it is directly attached to the motherboard. This | ||||
| makes the ROM cartridge effectively a fast, directly connected storage device. | ||||
| 
 | ||||
| becomes part of the motherboard just like the other chips that comprise the | ||||
| motherboard. | ||||
| However, despite its speed, the limitation of a ROM cartridge is its storage | ||||
| capacity—it can hold only as much data as the chip can accommodate. In contrast, | ||||
| a disk can store much more data. This larger storage capacity allows not just | ||||
| for bigger and more complex games but also for the possibility of expanding the | ||||
| game through additional data downloaded to the console's hard drive. Such | ||||
| expansions or patches represent additional data from the console’s storage that, | ||||
| combined with the original disk data, are synthesized in memory at runtime for | ||||
| enhanced or updated gameplay experiences. | ||||
| 
 | ||||
| (Note however that modern cartridge-based consoles like the Nintendo Switch can | ||||
| also combine ROM-data with expanded data from the console HDD, sourced from the | ||||
| internet.) | ||||
| 
 | ||||
| Both disks and ROMs are forms of static storage in the context of a game | ||||
| console. While disks can technically be overwritten with new data, in practice, | ||||
| manufacturers implement various locks and protections to prevent this. Any | ||||
| changes or additions to the game, such as patches or expansions, are not written | ||||
| back to the original disk. Instead, these updates are stored on the console's | ||||
| hard drive. | ||||
| 
 | ||||
| Therefore, if you download an expansion for a game on your Xbox, the original | ||||
| disk remains unchanged as when you first purchased it. Consequently, if you were | ||||
| to take that disk and load it on another Xbox, it would not include any of the | ||||
| expansions or updates. The game would function in its original form, as the | ||||
| additional content and updates reside solely on the hard drive of the first | ||||
| console where they were downloaded. | ||||
| 
 | ||||
| ## Related notes | ||||
|  |  | |||
|  | @ -4,7 +4,7 @@ tags: | |||
|   - fractions | ||||
| --- | ||||
| 
 | ||||
| ## Reducing fractions to their lowest terms | ||||
| # Reducing fractions to their lowest terms | ||||
| 
 | ||||
| > A fraction is said to be _reduced to its lowest terms_ if the | ||||
| > [greatest common divisor](Factors%20and%20divisors.md#greatest-common-divisor) | ||||
|  |  | |||
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